CG + AI Hybrid Pipeline · Industry Solution

One packshot in.
A whole catalog
out.

CG locks geometry, camera and lighting. AI renders the final stills and motion. From a single product packshot to a full multi-angle catalog and video — controllable, consistent, production-grade.

Powered by one model matrix
Seed 2.0 Seed3D 2.0 Seedream 5.0 Lite Seedance 2.0
Final film · CGI + Seedance 2.0 · no physical shoot
01 · The problem

Prompt toys drift.
Catalogs can't.

Consumer-style generative AI — type a prompt, get a clip — doesn't survive contact with a real catalog where every SKU, colour and size must reproduce exactly. The root cause is structural: generative models carry no explicit 3D representation, so they can't guarantee the two things production depends on — controllability and consistency.

Same camera angle, same scene — pure-AI output vs. our hybrid pipeline
top-down
Pure AI — top-down: lighting differs, carpet darker
Pure AI
Hybrid — top-down: consistent lighting
Hybrid
Pure AI: lighting drifts, carpet darker than the other angles
Hybrid ✓ lighting locked across every angle
side-45
Pure AI — side-45: right sofa and flower pot missing
Pure AI
Hybrid — side-45: full scene preserved
Hybrid
Pure AI: right-hand sofa vanishes, flower pot dropped
Hybrid ✓ every scene object preserved
back-wide
Pure AI — back-wide: won't shift to the back perspective
Pure AI
Hybrid — back-wide: camera locked in 3D
Hybrid
Pure AI: won't shift to the back — camera angle ignored
Hybrid ✓ camera locked in 3D
close-up-top
Pure AI — close-up: 3 seats rendered as 1
Pure AI
Hybrid — close-up: 3 distinct seat cushions
Hybrid
Pure AI: 3 seats collapse into one cushion
Hybrid ✓ structure from the digital twin
MCU-side
Pure AI — MCU: looks decent but texture is incorrect
Pure AI
Hybrid — MCU: correct bouclé texture
Hybrid
Pure AI: looks decent, but the fabric texture is wrong
Hybrid ✓ material reference anchored
side-ultrawide
Pure AI — side-ultrawide: sofa misaligned, ratios warp
Pure AI
Hybrid — side-ultrawide: proportions correct
Hybrid
Pure AI: sofa misaligned, proportions warp
Hybrid ✓ focal length & layout locked
Reference-image generative
Hybrid · CG + AI — what we deliver
Control
Camera, focal length & lighting described in words — approximated, never locked.
Exact camera, lighting & composition locked in 3D; AI renders the locked view.
Consistency
Holds within one shot; across angles the product warps — no underlying geometry.
One digital twin + multimodal references hold a single SKU across angles and frames.
Real-product anchoring
Anchored to the packshot, but only in 2D — proportions deform under unseen perspectives.
Anchored to a real packshot — and the client's digital twin where available.
Pipeline integration
Standalone image / clip; fixes happen by re-rolling.
Slots into 3D render, compositing, colour & video.
Variant scaling
Re-generate per variant; every batch comes out slightly different.
New format / colour / market / SKU variant at marginal cost.
Traditional full-CG / physical shoot  →  hybrid economics
Weeks→Days
Time to hero shot — dramatically faster
10× lower
Production cost — order-of-magnitude
≈ $0
Cost per extra variant — token cost only
Minutes
Per revision — near real-time iteration
02 · Solution architecture

The CG + Seedance ads production pipeline.

CG delivers control; AI delivers output. Five stages move a single packshot from raw inputs to production-ready key visuals and video — composed across Seed 2.0, Seed3D 2.0, Blender, Seedream 5.0 Lite and Seedance 2.0.

Swimlane · five stages, left → right  ·  scroll to follow the flow →
①Input Assets
Texture / material reference
Texture · material ref→ AI composite ④
Environment reference
Environment ref→ scene ③ · video ⑤
Product packshot
Product · pack shot→ vision + 3D ②
Character reference
Character ref→ reference
②AI Understanding + Digital Twin
Vision LLM · Seed 2.0
Visual understanding · spec
Vision spec · anchor
Natural solid oak sofa · linen #E8E5DF
→ locks colour / material / size / structure
3D model · Seed3D 2.0
Image → 3D digital twin
live GLB · drag to rotate
③CG Control · Camera · Lighting · Blender
Set design · camera control
Multi-angle render · product consistency
Lighting control
Lit render · mood & shadows
④Image Rendering
Blender render
Composite plate · any angle
AI image model · Seedream 5.0 Lite
AI compositing
quality boostenvironmentproductmaterial consistencyupscale
⑤Final Output · KV + Video
Final KV
KV1 side profile
KV1 · Side profile
KV2 medium close-up
KV2 · MCU
KV3 wide front
KV3 · Wide front
KV4 side ultrawide
KV4 · Side ultrawide
+ Prompt
Seedance 2.0
Video generation
Editing · clip merging & sound
CapCut
▸ Production-ready videos
CG delivers control · AI delivers output  —  Seed 2.0 · Seed3D 2.0 · Blender · Seedream 5.0 Lite · Seedance 2.0 · CapCut
The model matrix

Four models, one pipeline.

Seed 2.0 Understanding
Language / VLM / video comprehension

Reads the packshot to extract a precise product spec — material, geometry, finish — and writes briefs, scripts & shotlists.

Seed3D 2.0 Image → 3D
Digital twin generation

Turns the packshot into a workable digital twin (GLB) used to position the product and lock the camera.

Seedream 5.0 Lite Image gen
Multi-image reference compositing

Composites the CG render with material & environment into final plates, key visuals & product stills.

Seedance 2.0 Video gen
Reference-driven, batched

Turns the locked render into the final catalog video; honors video, image & audio references at volume.

The control plane — up to 12 multimodal references

Each carries a semantic role, layered on the locked 3D render.
Motion
Preserve a real action and camera move
Object
Lock a product / SKU identity across every shot
Style
Carry one lookbook across a whole sequence
Audio
Consistent voiceover / dialogue across clips
03 · The pipeline, step by step

Three inputs in.
A full catalog and video out.

Walked end to end on a real furniture demo — the Haven 3-Seater Plinth Sofa — produced without a physical shoot. Every frame below is a real output from this pipeline.

01
Inputs

Three references anchor everything

A product packshot, a material / texture swatch, and a character reference. A client digital twin is used when available; otherwise the packshot passes through Seed3D.

Product packshot
PackshotINPUT 01
Material swatches
Material swatchINPUT 02
Character reference
Character refINPUT 03
02
Product spec · Seed 2.0

Reads the packshot, completes the spec

Seed 2.0 builds a high-precision spec — category, dimensions, colour down to hex, material and finish. Where detailed parameters are already provided, it uses them directly; where they're missing, Seed 2.0 visually estimates them from the image. Either way the spec comes out complete and locked — the anchor every later stage is held against, so nothing drifts.

Haven sofa packshot
Packshot · input

Haven 3-Seater Plinth Sofa

● spec locked

Refined mid-century silhouette — clean tailored lines, an exposed solid-oak plinth base.

Dimensions given
230 × 95 × 82 cm
Seat height est.
45 cm
Frame given
Kiln-dried FSC hardwood
Base est.
Solid oak, matte lacquer
given from client spec  ·  est. visually estimated by Seed 2.0
Upholstery swatches
Warm Oat
#D4C7B5
Sunflower Bouclé
#F2CD00
Deep Teal Velvet
#0A3A4A
Charcoal Faux Leather
#2D2C2F
03
Digital twin · Seed3D 2.0

A controllable solid, not a guess

Seed3D turns the packshot into a workable digital twin (GLB) — deliberately "good enough", a controllable solid that holds up under any perspective.

Watch the packshot reconstruct into a live 3D twin — then drag to rotate, relight & reframe.
Seed3D 2.0 · reconstructing…
Live digital twin · Seed3D 2.0 (GLB)
04
Environment & scene control · Blender

Build the set. Lock the shot.

Build a set in Blender or drop in a marketplace environment, then place the digital twin inside it. This is the deterministic control plane — the exact camera angle and lighting are locked in 3D, so the product and environment stay identical across every viewpoint.

  • Environment control — swap the whole set, keep the product exact
  • Camera control — lock focal length, angle & composition
  • Lighting control — fine-tune with added light sources
Imported Blender set
Import / build the setenvironment
Twin placed, camera and lighting locked
Place twin · lock camera & lightscene control
05
Storyboard & shotlist

Plan every shot before you render

Seed 2.0 drafts the shotlist; each shot fixes a camera angle and a beat. Rendering against a locked shotlist keeps the catalog efficient and on-brand.

15
shots
36s
runtime
VO
scripted
Shot 01 — fabric macro01 · 0–2s
ECU · raking light
"(music only)" — bouclé fabric macro
Shot 02 — seam detail02 · 2–4s
BCU · seam & arm detail
"Tailored down to the stitch."
Shot 03 — high angle03 · 4–6s
MCU · high angle
"You know the feeling."
Shot 04 — 45° pull-out04 · 6–9s
MS · 45° pull-out
"Makes a house feel like home."
Shot 05 — establishing wide05 · 9–12s
WS · establishing
"Room to breathe."
Shot 06 — sunlight rake06 · 12–15s
ECU · sunlight rake
"Light that lingers."
06
AI composite → final KV · Seedream 5.0 Lite

The locked scene renders to the key visual

The full 3D scene — environment and placed twin, framed by the locked camera — renders to a deterministic CG plate. Seedream composites that exact framing with the real material texture, adds photographic quality and grades it to the final key visual. Every camera angle and colour variant generates in one batch.

CG render of the full scene from the locked camera
CG scene render · locked cameraBlender
→
AI-composited photoreal key visual of the same scene
Final KV · same framingSeedream 5.0 Lite
07
SKU & environment variants

One sofa. Many interiors.

Once the angle and lighting are anchored, the same product drops into new environments, colourways and SKUs at virtually no additional cost.

Sage living room
ENV · Sage living room
Warm lounge
ENV · Warm lounge
Sunlit suite
ENV · Sunlit suite
Sunflower Bouclé
SKU · Sunflower #F2CD00
Deep Teal Velvet
SKU · Teal #0A3A4A
Charcoal Faux Leather
SKU · Charcoal #2D2C2F
08
Image → video · Seedance 2.0

The catalog comes to life

The final stills become references for Seedance 2.0 — environment carried through, product consistent, batched for volume.

Final catalog film still
FINAL FILM · CGI + SEEDANCE 2.0
Haven sofa — catalog film00:36 · 4K
04 · Why BytePlus

One model matrix, the entire catalog pipeline.

Hybrid-native, not prompt-only

The model matrix slots into a real CG + AI pipeline — digital twin, 3D render, compositing, colour & video — instead of a single prompt box.

You direct it — and it stays consistent

Exact camera and lighting locked in 3D, plus up to 12 multimodal references, keep one SKU consistent across angles and frames.

One model matrix, the whole pipeline

Seed 2.0 · Seed3D 2.0 · Seedream 5.0 Lite · Seedance 2.0 cover understanding → twin → composite → video, from one provider.

Built for catalog scale

New format / colour / market / SKU variants at near-zero marginal cost — designed to fit agency production realities, including regional (EU-DC) availability.

From one packshot to a full catalog and video.

CG for control and consistency, AI for the final render. Let's run your catalog through the pipeline.